Update #11

With only 4 days left until the Atlas Expo, we are working hard to get everything finished in time!

Art/Animation

We are done with all art assets! Everything is in the game, and we are simply working on any last-minute things the other teams need.

 

Sound

Ashley is in the same boat – she has finished all the sound effects/songs, and is able to make any last-minute things as they may come in.

 

Gameplay

We finished creating the maps in Unity, which included placing ingredient resources and laying out landmarks. What is left for us is more playtesting through the game with all the sounds/assets and seeing what is missing – we are doing this as soon as possible to give the art team and Ashley time to make what is missing. This is also giving us the chance to get the game in outside peoples’ hands, as most of the playtesting thus far has been internal. Narration didn’t have time to write descriptions for the ingredients, so our Gameplay lead, Jonathan, has taken this into his hands and is working to create these.

 

Programming

We have the most work to finish up before the game is displayed at the Atlas Expo on April 25th. We finished the repeatable day cycle, implemented the title menu, started the journal UI, created animal movement, implemented fishing sounds and fixed several fishing bugs, and several other smaller tasks. There is still a lot for us to complete before we can call the game done, but we are working extremely hard to get everything finished in time.

 

Narration

The editing of cutscenes are almost done, and we are finishing up writing the cutscenes – mainly the ending cutscene. The main thing we need to finish is implementing the cutscenes in Unity.

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