Art/Animation
The main style for each biome was established last week, so we have continued to develop the tiles as well as decorative art – items that will be present and/or interact-able in each biome. Additionally, we have begun to develop both the player character, and in-game characters. Below are examples of those iterations.
Generic character iterations
Examples of decorative art (desert skeleton and meteors)

Sound
Ashley created two new songs, one for the ice/water biome and one for the planes. She feels as though the plains doesn’t quite fit, so is working to make it more cohesive. The water/ice theme can be found here and the plains theme can be found here.
Gameplay
We developed a list of potential minigames to be be incorporated in the game as a way to gather ingredients: fishing, egg stealing – maze runner, bug catching, lantern trial, cave trial, melting ice, ice – hopping, cliff trial, wind navigation. We further thought through and developed three minigames – fishing, bug catching, and egg stealing. Below you will find sketches and more information on those three.



We reversed the entrance to the forest – now, the player goes through the normal forest to get into the main spooky forest instead of entering through the spooky area to get to the normal. The player no longer has to complete a task to gain entry to a biome; instead, characters may provide items that give access to the biome. We are working to lay out the gameplay elements on a cohesive map to establish how these elements relate to game progression and the overall game story.
Programming
We have functionality for interactions, crafting, scene management/transitions, and an easier tiling system. We switched to Bitbucket instead of GitHub for our code as our whole team can now have access to pushing and pulling code.

Example of how scene transitions will function
Narration
We finalized the reference sheets for the three main characters that relate to / unlock the three biomes. There are a few changes from last week, which are as follows:
- Ice
- 90-100 years old
- Generally trusting and kind, jolly fellow even when talking about his struggles.
- Enjoys joking and being sarcastic.
- A bit unaware of his surrounding.
- He views the world as a beautiful place to explore, he sees it not with malice but with awe.
- Feels like a father-figure to the player character, looks after him.
- Too trusting, too focused on the past, a bit overbearing
- Desert
- 8-12 years old
- Quiet but curious, she is straightforward and seems usually focused on her current task.
- Reserved and closed, she speaks frankly and succinctly.
- She doesn’t seem to care about much, she sees the world as her enemy and that she needs to survive it.
- She refuses help from others and is off putting to talk to initially.
- Forest
- Usually Grumpy, annoyed and frustrated but he is kind at heart, even if he doesn’t show it as much.
- Mysterious, mostly quiet, always seems distant.
- He gives off very pessimistic vibes but he maintains a sense of optimism nonetheless.
- He often tells stories about his past and how the effects of radiation impacted him.
- Treats the player character like a son – the player character fills a void he has in his life and helps this character save his daughter
- Gives off super creepy vibes, for the most part, very secretive.